So far we have debated what kind of layout we're having and come up with a final layout. What I like about working with this group is that we let each other voice their opinion. We have also been very efficient in finding out where we want to specialise and what we're interested in. In addition writing a production time table both group and individual.
We first did the group one and then we mapped out the individual ones around the group production timetable. This has helped me plan my time around my other project. I have also found using ical on my mac has been a tremendous help in planning out my time and setting the option of it opening when ever my mac is switched on. It serves as a useful reminder on how much time I have allocated to each task for the day.
Group Production Schedule.
4th January Brief
12th January Research and Designs Layout of scene and story.
19th January Develop designs Camera Work and Storyboard.
26th January modelling and texturing
2nd February modelling and texturing
9th February modelling and texturing (backup)
16/02/10 lighting, dynamics rendering
23/02/10 compositing
2nd March (backup) compositing/rendering
5th March Hand-in
My individual Production Schedule.
Keith.
4th January- Brief
12th January- Research, Designs and story
19th January- Research and Designs and storyboard
26th January- modelling and texturing
2nd February- modelling and texturing
9th February- (backup) modelling and texturing statues. if done- design and model a building.
16/02/10- Rendering
23/02/10- compositing
2nd March- Hand-in
Review of 12th January 2010.
We as a group decided that for today we would swap research pictures, have a discussion with the tutor about the fact that we would like to work on our own idea rather than collaborate with the IDEAS degree.
As we were discussing the tasks that would be involved in order to write up a production schedule, we realised more and more that, particularly for Clym, the dynamics, was too ambitious. So we decided in order to be efficient, we should cut out things so: water and wind dynamics will not be used. Cloth and flame simulation will still be used for the market stalls and torches.
We had a new group member, called Diogo, which was great. He really helped out with the visualisation of our ideas in terms of layout. Everybody had their say and creative input in terms of what should go where. So at the end of the day we had a floor plan and a side profile of what our environment would look like.
We were advised to just focus on the market and then if we had time we would focus on the temple. This way we would have something done to a high standard and look finished.
One of the things that we struggled with was how to tell a story through the environment. Jared (tutor) really helped us out with this, and at the end of the day we decided having some form of sickness which makes the environment go rotten and fall apart.
I had the idea that Apollo, who is the greek god of healing and prophecy is also capable of producing great sicknesses, so we could play off of that as a story for the environment.
Camera movements wise:
I had the idea it could be like zelda, the camera would go up to a sign or a statue and then a speech box comes up with what the greek writing is saying, and then tell a story through the signs. However the group agreed that this would break up the flow of the story.
Make it like a scary movie where the town is deserted- this idea has yet to be debated.
What we also did was finalise the story. We chose 5th century BC because that was when the portraiture became a trend and the faces could be recognised as individuals.
Background of this city.
5th Century BC, there lived a civilised people in an average sized city who worshipped a multitude of gods. These gods would then pass on the peoples worship to The Gold Crest, in which is believed be the source of all life and wisdom. They believe the animals came first, then a millennia later Zeus and his realm. The human race was last to be created.
These animals oppressed their younger sibling gods and forced Zeus and his realm of gods to Earth. Where they were forced to build huge temples in the animals image, these temples could be built up to grand sizes of 100 acres. The animals made the promise that once done, Zeus and his council could ascend back to the status of gods.
A millennia had passed and Zeus and his council finished the work that they were forced to do. But the animal gods didn't keep their word, war broke out between the sibling gods.
With the desire for peace, between these races of gods, to prevent the loss of human life, they declared that no more war would happen. And with this peace agreement, the miracle of human life appeared in the form of a great civilisation.
Alternative- a fragile peace agreement was made between these two realms of gods. Each realm created their own civilisation of human beings, with different colour pigment and different culture. The animal gods brought up their human civilisation as oppressors and a superiority attitude, whilst the trauma of oppression spread to Zeus civilisation and so had a history of feeling inferior to the other civilisation.
Zues and his counsel brought up their civilisation with love and care, and wanted loving worship from man.
Whereas the animal gods commanded fearful worship and regular human sacrifices, to quench the animal gods thirst for blood. This is believed to prevent further war. They also encouraged a hateful and superior attitude against their neighbours.
What made this group work well was that if an important decision needed to be made, we checked to see if it was ok with everybody. We each had a clearly defined role suited to our specialty and that all tasks were assigned to members of the group.
I find that I work well in this type of group because I don't feel that anybody is dominating. On top of that, this is something that I find really enjoyable and fascinating, with researching Greek gods and architecture, I find this appealing and because of this I am learning alot.
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