As we were setting the scene up for render layers, Fahran thought that in order for us to have something tangible for submission we should render a color render first, no occlusion, or shadow, or anything else. We would however render the fire dynamics on a separate layer. In order for us to render the fire dynamics properly, we needed Clym's help, but he couldn't come in so we had to ring him up several times. Unfortunately when it came to compositing the fire in After Effects we could barely see the fire, and the position of the fire lanterns had been mis-communicated, consequently the fire were in the wrong locations. In the end we had to cut Clym's dynamics out entirely.
We left the color renders over night. We had to re-render some of the cameras because we had accidentally left some of the layers on template mode. The Render Farm was another problem as it did not render some of our frames. This had an impact on us in the post production process.
In the compositing stage, we imported all of our images in to After Effects. Due to the missing frames, on a PC, After Effects kept on giving us an error message about missing frames, this was inconvenient as this kept on getting in the way of us working. Following day we tried it on a mac, and this was fine, until we came to the Alpha-Channel. The Alpha-Channel allows us to put a separate image plane behind our environment footage, but for some reason we couldn't figure out why this wasn't happening. We later spoke to Andy Kinnear who recommended that we look in After Effects preferences- we needed to turn off the option- "ignore Alpha". It was then smooth sailing from that point. This was both relieving (as the problem had been sorted) but also annoying because we had spent the entire day trying to figure out such a simple problem. We had help adding a sand blowing effect across the camera in after effects which has really helped in adding atmosphere to our environment.
After all this was done, we chose some music from a playlist that Andy Kinnear had put together for us, I had told him beforehand what we wanted- a greek, old age style of music- so stuff from King Arthur and Kingdom of Heaven would be great.
Kofi and I then put all the composited shots together from after effects in to final cut pro, cut the missing frames out and then rendered out the final composition.
Evaluation of the final piece and project.Final Piece.I'm not satisfied with the camera speed- at some points it's a little jumpy and at other points, comes to a halt instead of gradually slowing down. This really gets to me because the music really gives the environment a fantastic atmosphere but isn't complemented to it's full potential with the camera motion.
If I were to anything differently, then I would have chosen the music before the camera movement, that way we could synchronize the camera movement to the music.
Project.On hind site, maybe we should have all done some of the buildings, instead of Diogo doing all of them (except the temple- which Kofi did) and then had a dedicated texture artist, as apposed to all of us doing the texturing. I do think the project was a little ambitious, and technical problems did not help either, otherwise everything would have looked so much better particularly the textures mixed with multiple render passes (we only could do the color render pass in order to meet the deadline). However I'm really glad that we stuck at it, and didn't give up on this ambition because I am over the moon with how our final piece has come out.
Group evaluation.I loved working with this group. Our personalities blended really well together. We communicated clearly to each other, for the most part, and none of us were egotistic in terms of creative control. When something could not happen, for what ever reason, we discussed it as a group in order to determine what we should do next.
Self-evaluation.I think I have performed well as a group member. I feel that I have been a good communicator to the other group members and this has helped in planning ahead and coordinating each group member based on strengths; all of this I feel has played a part in the groups efficiency. I think what has helped with the coordinating is that I have experience in coordinating people and analyzing strengths and weaknesses.
I'm content with the statues I have modelled and textured for this environment and the amount of thought that went in to these designs was worth it. Near the end of the project I found my knowledge of the graph editor in Maya was very useful, and I was persistent when trying to solve problems and trying to think of ways to compromise so that we can use the time we had left to produce something of high quality.